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- plugins {
- id "com.android.application"
- id "kotlin-android"
- // The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
- id "dev.flutter.flutter-gradle-plugin"
- }
- def localProperties = new Properties()
- def localPropertiesFile = rootProject.file("local.properties")
- if (localPropertiesFile.exists()) {
- localPropertiesFile.withReader("UTF-8") { reader ->
- localProperties.load(reader)
- }
- }
- def flutterVersionCode = localProperties.getProperty("flutter.versionCode")
- if (flutterVersionCode == null) {
- flutterVersionCode = "1"
- }
- def flutterVersionName = localProperties.getProperty("flutter.versionName")
- if (flutterVersionName == null) {
- flutterVersionName = "1.0"
- }
- android {
- namespace = "com.example.crab_ui"
- compileSdk = flutter.compileSdkVersion
- ndkVersion = flutter.ndkVersion
- compileOptions {
- sourceCompatibility = JavaVersion.VERSION_1_8
- targetCompatibility = JavaVersion.VERSION_1_8
- }
- defaultConfig {
- // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
- applicationId = "com.example.crab_ui"
- // You can update the following values to match your application needs.
- // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
- minSdk = flutter.minSdkVersion
- targetSdk = flutter.targetSdkVersion
- versionCode = flutterVersionCode.toInteger()
- versionName = flutterVersionName
- }
- buildTypes {
- release {
- // TODO: Add your own signing config for the release build.
- // Signing with the debug keys for now, so `flutter run --release` works.
- signingConfig = signingConfigs.debug
- }
- }
- }
- flutter {
- source = "../.."
- }
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